Session 11: The Battle of the Stilt Docks & The Miracle at the Brink
Session 11 narrative: The party awakens on Isla Hela, defeats Inquisitor Brother Lorn at the Stilt Docks, and channels the Siphon Core to cure Gus of the Salt Rot.
Thoughts on system architectures, protocol engineering, Obsidian pipelines, and gaming. All posts are mirror-broadcast as ATProto records.
Session 11 narrative: The party awakens on Isla Hela, defeats Inquisitor Brother Lorn at the Stilt Docks, and channels the Siphon Core to cure Gus of the Salt Rot.
Larakin.systems has been updated with a flat site design built on Obsidian and Astro. No bloat, no fluffy comment engines.
Session 10 narrative: the party flees the Drift on the Shadow Sprinter, retrieves raw Clarion from the Bleached Lady, and meets Gus.
Last time, the crew made their preparations for an underground auction — a location of a mysterious crate, a bidding floor full of people with reasons to want it, and a plan that assumed the other interested parties were there to buy. They weren't.
The Crow's Roost sat perched like a bird of prey—a salvage shop cobbled together from the hulls of dead ships. It was here the party sought answers about the Clarion Crate.
The Rust Bucket Tavern had earned its name. Old enough that the wood had long since rotted away and been replaced entirely by rust — structural rust now. Dim, warm, close. Not quite a dive; definitely not Gilded Keel's resort.
In the chaos of Atlas's raid, the party made their escape the hard way. Thorne's lighthouse, which had pulsed violet and alien for so long, went dark the moment they cleared the cove.
At the edge of the world, where the sea meets the sky, a lighthouse burns with a light that isn't fire. The players confront Dr Elias Thorne on Watchtower Cay.
In which our heroes play a high-stakes game of hide-and-seek with searchlights, hallucinate the past in a tunnel of sand, and discover that kobolds make excellent (if paranoid) bar buddies.
The Hollows is a magnificent disaster! Inside a sea cave whitewashed to reflect a single sunbeam, it’s a clandestine paradise of turquoise paint and Seaweed Gin. The bridges have a 40% collapse rate, but that’s just part of the charm. 4.5 Cogs—structural chaos at its finest!
The Hollows held its breath. The party awoke at The Driftwood Inn not to the usual clamor of the port, but to a suffocating "low tide" anxiety. Atlas Group had locked down the harbor, a reactionary fist closing tight after the destruction of their dredger at Whispering Deep.
A DnD session narrative In which our heroes discover that underground cities have skylights, tortoises make excellent armorers, and the best way to start a heist is with accidental seduction.
Every DM knows the chaos: sticky notes everywhere, scattered NPCs, lost plot threads. Discover how I built a sophisticated campaign management system using AI—without writing a single line of code.
The introductory tale of the DND story