#Campaign Episodes#dnd#dungeons-and-dragons#Briony#Longstride#Morrigan#Oszchwald#The Drift#Sparky Gasket

Session 7 (Part 2): Rust, Rangers, and Fragrant Stealth

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Session 7 (Part 2): Rust, Rangers, and Fragrant Stealth

The Rust Bucket Tavern

The Rust Bucket Tavern had earned its name. Old enough that the wood had long since rotted away and been replaced entirely by rust — structural rust now, the kind that had held together so long it might hold together forever. Dim, warm, close. Not quite a dive; definitely not Gilded Keel’s resort. One may have hovered over the toilet seat, but at least nobody paid attention to you.

Sparky Gasket, the proprietor, was barely visible above the bar — a twitchy Kobold artificer of some renown, moving in a perpetual productive hum beneath four pairs of stacked glasses. He had once been Thorne’s partner. He had walked away during Thorne’s “questionable” phase and considered this the correct call.

Morrigan set the core on the table.

Sparky stopped.

He sat. He spoke quietly, with the particular intensity of someone who has spent years not thinking about a thing and has just been handed it again:

“I told him it wouldn’t work without a stabilizer. You see that glow? That’s not a clean light — that’s the wrong kind of energy. It feeds on the ambient Clarion in the water. It’s like trying to put out a fire with oil. Without a true Fae Wellspring — something clean, something ancient — before this reaches its full resonance charge, it won’t seal any nodes. It will shatter them all.”

The Fae Wellsprings were the sources — the original anchors, the places where this energy entered the world. Conduits like Morrigan and Briony didn’t produce it; they channeled it from below. The Wellspring under Thorne’s lighthouse had been the point of focus. That was why he’d built there. That was why losing it mattered.

Conversation turned — inevitably — to Briony’s mother, Alona. The name landed on Sparky’s face like a ghost speaking. Thorne had talked about her constantly. He had claimed, late in the partnership, to be writing her letters. Sparky had assumed she’d been dead for years. How she died, Sparky wouldn’t say. Not yet.

Oszchwald’s Exit

During the examination at the Rust Bucket, Oszchwald had listened and watched. As the full weight of the core’s implications settled over the table — weapon, cure, catastrophe-in-waiting — he set his raw Clarion Shard down quietly and said, simply, that he had information to find. He had his contacts. His map. His leads.

He stood, put on his coat, and a very tall woman of indeterminate sea-creature heritage ducked through the door of the tavern — his Drift contact, apparently, or perhaps simply someone who arrived at exactly the right moment — and Oszchwald followed her out without looking back.

He did not leave the map.

The departure left a vacuum in the booth. Morrigan glared at the door, irritation radiating off her in waves. They had bled for that map, and Oszchwald had walked away with it as though it were his birthright. Briony, however, couldn’t quite share the anger; she was too busy suppressing a laugh. The sight of the stoic, serious Oszchwald being whisked away by such a formidable admirer was the first genuinely funny thing she’d witnessed since fleeing Watchtower Cay.

Briony picked up the Shard he’d left behind. She turned it over in her hands, feeling its weight — its strange resonance with the name she’d carried since birth. She tucked it away without comment.


The Pitch

In the corner of the tavern, Longstride had been listening to all of it.

He had taken the darkest booth, his Stealth well in hand, invisible to the passive perception of both women and the Kobold behind the bar. He had a quill out. He wrote a note and folded it into a paper airplane — a frankly unreasonable display of accuracy for a bar — and sent it sailing through the noise of the tavern to land with a soft thunk directly on the table.

Morrigan delivered the passphrase completely wrong — something about a blue elephant and a golden egg — but it was enough. He stood.

Longstride: a ranger of traveled distances and no fixed employer. Brown hair that catches gold in the wind. An ancient medallion worn close to the chest — a Salt Flat image, a cross older than any nation’s memory, belonging to a lineage he had long since walked away from.

His pitch was direct. The five-thousand-gold bounty he produced was a cold reality check. The core they were carrying was something powerful people would slaughter for. He had skills: high Stealth, a longbow, and daggers that had a habit of disappearing. He had a ship in a secret cove, hidden entirely from the Inner Harbor.

He said he didn’t work for anyone. “I work for myself.”

It wasn’t enough to trust him. It was enough to take him to Zyla.


The Smell of Stealth

As they made their way through the salt-slicked corridors of Wreck Row toward the Nebuchadnezzar, Longstride demonstrated his value by slipping into overwatch — vanishing into the city’s vertical geometry of masts and rope with practised ease. To any ordinary observer, he was a ghost in the fog.

Briony was not an ordinary observer.

Halfway across a swaying rope bridge, the Druid stopped walking. She simply tilted her head and sniffed the damp air with the clinical precision of a bloodhound.

“You can come out, Longstride,” she said, voice flat. “You’re standing behind the third barrel on the left. And you’re vibrating.”

Longstride stepped into the light, looking more than a little wounded. “My footwork was perfect. I didn’t even make the wood groan. How?”

“It’s not your feet,” Briony replied, fixing him with her trademark unblinking stare. “It’s your fragrance. Draco Black is not, as it turns out, a stealth-optimized scent. It smells like crushed obsidian, fermented sea-moss, and a very expensive mid-life crisis. It’s hitting my nostrils like a localized Thunderwave.”

“It’s a proprietary blend of Night-Screamer Musk and Aged Kraken Ink,” Longstride smoothed his lapels. “It’s meant to evoke unfathomable mystery.”

“It evokes I’m hiding over there,” Morrigan added. “It’s a bold choice for a scout.”


Concluded in Part 3: Hunger in the Shallows

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