Morrigan Alastor
Morrigan Alastor
Stats (from Character Sheet)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
- HP: 39 / 39 (+12 Temp HP active via Fiendish Vigor) | AC: 14 (Corset of Charismatic Orbs) | Speed: 30 ft. walking, 30 ft. swimming
- Senses: Darkvision 120 ft. (Drow Lineage), Passive Perception 13, Passive Insight 13, Passive Investigation 15
- Saves: WIS +3 (proficient), CHA +6 (proficient)
- Advantage on saving throws to avoid or end the Charmed condition (Fey Ancestry); immune to magical sleep
- Spell Save DC: 14 | Spell Attack Bonus: +6 | Proficiency Bonus: +3
Skills
- Arcana: +5 (Proficient) (Advantage on Ley Lines / Clarion / Fey checks via Siphon Core)
- Deception: +6 (Proficient) (Disadvantage vs Fiends via Siphon Core)
- History: +5 (Proficient)
- Insight: +3 (Proficient via Skilled)
- Investigation: +5 (Proficient)
- Perception: +3 (Proficient via Skilled)
- Persuasion: +6 (Proficient via Skilled) (Disadvantage vs Fiends via Siphon Core)
- Survival: +3 (Proficient via Keen Senses) (Advantage on Ley Lines / Navigation via Siphon Core)
- Intimidation: +3 (Disadvantage vs Fiends via Siphon Core)
- Performance: +3 | Acrobatics: +2 | Sleight of Hand: +2 | Stealth: +2
- Nature: +2 | Religion: +2 | Animal Handling: +0 | Medicine: +0 | Athletics: -1
Weapons & Attacks
- Eldritch Blast: +6 hit, Range 120 ft., 2 beams × 1d10+3 Force each (Agonizing Blast).
- Fire Bolt: +6 hit, Range 120 ft., 2d10 Fire (Magic Initiate: Wizard).
- Shocking Grasp: +6 hit, Touch, 2d8 Lightning (Magic Initiate: Wizard).
- Primal Savagery: +6 hit, Self, 2d10 Acid (Pact of the Tome).
- Chill Touch: +6 hit, Touch, 2d10 Necrotic (Pact of the Tome).
- Poison Spray: DC 14 CON save, Range 30 ft., 2d12 Poison (Pact of the Tome).
- Toll the Dead: DC 14 WIS save, Range 60 ft., 2d8 / 2d12 Necrotic.
- Light Crossbow: +5 hit, Range 80/320 ft., 1d8+2 Piercing (Two-Handed, Slow).
- Rapier: +2 hit, Reach 5 ft., 1d8+2 Piercing (Finesse, Vex).
Spells & Magic
- Pact Magic Slots: 2x Level 3 Slots (Short Rest Recharge)
- Cantrips (9 At Will): Eldritch Blast, Toll the Dead, Prestidigitation, Dancing Lights (Drow), Fire Bolt (MI-Wiz), Shocking Grasp (MI-Wiz), Poison Spray (Tome), Chill Touch (Tome), Primal Savagery (Tome).
- 1st Level:
- False Life (Invocation: Fiendish Vigor) — At-Will, maxed roll = 12 Temp HP (no slot).
- Chromatic Orb (Magic Initiate: Wizard) — +6 hit, 3d8, 1/LR free cast or Pact slot.
- Faerie Fire (Elven Lineage) — DEX DC 14, 1/LR free cast or Pact slot.
- Hex (Fey Touched) — 1BA, 90 ft., 1d6 Necrotic, 1/LR free cast or Pact slot.
- Burning Hands (Fiend Spells) — DEX DC 14, upcast to 3rd = 5d6 Fire (15 ft. cone).
- Command (Fiend Spells) — WIS DC 14, upcast to 3rd = 3 targets.
- Hellish Rebuke (Warlock) — Reaction, DEX DC 14, upcast to 3rd = 4d10 Fire.
- Identify (Pact of the Tome) — Ritual / Touch.
- Unseen Servant (Pact of the Tome) — Ritual / 60 ft.
- Witch Bolt (Warlock) — +6 hit, upcast to 3rd = 4d12 Lightning initial.
- 2nd Level:
- Darkness (Elven Lineage) — 1/LR free cast or Pact slot (15 ft. sphere).
- Misty Step (Fey Touched) — 1BA, Self, Teleport 30 ft., 1/LR free cast or Pact slot.
- Hold Person (Warlock) — WIS DC 14, upcast to 3rd = 2 targets.
- Scorching Ray (Fiend Spells) — +6 hit, upcast to 3rd = 4 rays × 2d6 Fire each.
- Suggestion (Fiend Spells) — WIS DC 14, Concentration up to 8 hours.
- 3rd Level:
- Fireball (Fiend Spells) — DEX DC 14, 8d6 Fire (150 ft., 20 ft. sphere).
- Stinking Cloud (Fiend Spells) — CON DC 14, Poisoned condition (90 ft., 20 ft. sphere).
- Counterspell (Warlock) — Reaction, 60 ft., CON DC 14 negation.
- Dispel Magic (Warlock) — 120 ft. range.
- Vampiric Touch (Warlock) — +6 hit, 3d6 Necrotic siphon, Concentration 1 min.
- Water Breathing (Invocation: Gift of the Depths) — 1/LR free cast (24 hours).
Equipment & Inventory
- Coinage: 21 GP, 8 SP
- Weight Carried: 64 lb. (Unencumbered)
- Attunement (2 of 3 used):
- Corset of Charismatic Orbs (Attuned & Equipped):
- AC 12 + DEX (Total AC 14). Advantage on Charisma (Persuasion).
- Fiend/Fey Sense: Glows faint purple (5 ft. dim light) when Fiend/Fey is within 60 ft.
- Siphon Core (Attuned & Equipped):
- Artifact crafted by Dr. Elias Thorne.
- Clarion Dampening (Passive): Suppresses corruption in 10ft radius, halting Salt Rot progression.
- Ley Line Sight (Passive): Advantage on Arcana and Survival checks regarding Clarion, Ley Lines, and Archipelago navigation.
- Salt Rot Reversal (Active 1/Day): Magic action to stabilize/reverse corruption on infected target.
- Corruption Bleed-Off (Active 1/Day): Magic action expending 1 spell slot to bleed off 5% corrupted charge.
- Drawbacks: Psychic Overload (DC 13 CHA save after Long Rest or 1 Exhaustion); Patron Friction (Disadvantage on Charisma vs Fiends); Clarion Flare (1 on 1d10 when casting 1st+ spell bursts 10ft DC 13 CON or Blinded).
- Corset of Charismatic Orbs (Attuned & Equipped):
- Other Equipped / Carried:
- Light Crossbow, Rapier, Sickle, 2 Daggers
- Orb (Arcane Focus), Book (Book of Shadows), Fine Clothes, Pride Silk Outfit (unequipped), Perfume
- Backpack (22 lb.):
- Book, Ink, Ink Pen, Lamp, 10 Oil Flasks, 10 Parchment Sheets, Tinderbox.
Feats & Invocations
- Eldritch Invocations (4):
- Pact of the Tome: Book of Shadows spell focus; 3 cantrips + 2 rituals.
- Agonizing Blast: Add CHA modifier (+3) to Eldritch Blast damage.
- Fiendish Vigor: Cast False Life at will without spending a spell slot (maxed at 12 Temp HP).
- Gift of the Depths: Breathe underwater, 30 ft. swim speed, cast Water Breathing 1/LR free.
- Fiend Patron Features:
- Dark One’s Blessing: Gain 9 Temp HP when Morrigan or an ally within 10 ft reduces an enemy to 0 HP.
- Dark One’s Own Luck: Add 1d10 to an ability check or saving throw (3 / Long Rest).
- Magical Cunning: 1-minute rite to regain 1 expended Pact slot (1 / Long Rest).
- Feats:
- Fey Touched (+1 CHA to 17): Misty Step & Hex (1/LR free cast each).
- Magic Initiate: Wizard: Fire Bolt, Shocking Grasp cantrips; Chromatic Orb (1/LR free cast).
- Skilled (Noble Background): Proficiencies in Insight, Perception, Persuasion.
Overview
- Race: Drow Elf (Transformed via Pact)
- Class: Warlock 6 (The Fiend)
- Patron: Asmodeus / Glasya (The Nine Hells)
- Alignment: Chaotic Neutral
- Aliases: Mara Star (used with Atlas/Shady types)
Description
- Visuals:
- Height/Build: 5’, ~100 lbs. Slight elf build.
- Age: Early 20s (Appears young, “coming out” age).
- Skin: Dark, sunkissed (formerly porcelain, changed by pact).
- Hair: Long copper colored (formerly soft blond).
- Eyes: Silver (formerly dark blue).
- Attire: Fine clothes, though worn and dirty. Corset, shorter skirts.
- Vibe: A mix of former high society and current desperation/rebellion.
Personality
- Traits: Chaotic Neutral. Focuses on personal freedom, individuality, and whims.
- Ideals: Values self-interest and “the moment” over rigid rules.
- Flaws: Unpredictable rebel. Might abandon situations for personal gain, though loyal to allies if it benefits her.
- Bonds: “Coming to terms with outliving everyone that I used to love.”
Backstory
- Origin: “Isla Dorada” (City of Aurelia - A playground for the ultra-rich).
- Family:
- Father: Caspian Alastor (Wealthy merchant, secret Inquisitor).
- Mother: Lucia Alastor (High society matriarch).
- Sisters: Estrella and Lyra (Socialites).
- The Turning Point: Had a failed fling with a rival merchant’s son. He was found dead in her bed.
- The Pact: Faced with ruin and shame, she pleaded with the fates. “Felt” a response and “heard” a pact form. A vision of a beautiful woman (Glasya?) and a gentleman (Asmodeus?) appeared.
- The Cost: Writhing pain as the tattoo appeared.
- Consequences:
- The rival merchant’s family was found murdered the next morning.
- Morrigan transformed into a Drow Elf.
- The Family Problem: Her father Caspian runs Tropic Star Lines. The family is extraordinarily wealthy. Morrigan has always known the money comes from somewhere complicated — manifests that don’t quite add up, grey-coated men who come to dinner and never give their real names. The unspoken family rule: you don’t ask, and it keeps being comfortable.
- What she knows: TSL does business with some very powerful, very ruthless people. The family is not those people. They are the bank. They are paid to not look.
- What she doesn’t know: The “very ruthless people” are the Cold Iron Consortium — zealots who hunt and destroy Fae and Fey-touched beings. As a newly transformed Drow, she has become exactly what the family’s silent partners are contracted to eradicate.
- Why she fled: She didn’t flee the Consortium directly — she fled her family’s world. The shame, the dead body, the transformation. She doesn’t yet know the Consortium even has a name, let alone that they know hers.
- Current State: Fled to “Tide’s End” after hitching a ride with a sailor (whom she ditched). Lives by one-night stands, drinking, and taking what she deserves.
Patron Details
- Asmodeus: Lord of the Nine Hells. Calculating, authoritarian, charismatic. Often appears as a gentleman with a Ruby Rod.
- Glasya: Asmodeus’s Daughter. Lord of Malbolge. Works with the downtrodden and fallen nobility. Rebellious but lawful.
- Communication: Visions when the tattoo swirls. “Eye watching.” Mostly a female voice/vision (Glasya), rarely male (Asmodeus).
- Tattoo: Reacts to actions or comments.