Briony Shard
Briony Shard
Stats (from Character Sheet)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
- HP: 45 | AC: 14 (Shield + Leather) | Speed: 30 ft.
- Senses: Darkvision 60 ft., Passive Perception 16, Passive Insight 16, Passive Investigation 11
- Saves: INT +4 (proficient), WIS +6 (proficient)
- Advantage vs. being Charmed; magic can’t put her to sleep
- Advantage on CON saves to maintain Concentration
- Spell Save DC: 14 | Spell Attack Bonus: +6 | Proficiency Bonus: +3
- Skills: Animal Handling +6 (P), Arcana +4 (P), Insight +6 (P), Medicine +3, Nature +7 (P), Perception +6 (P), Religion +4 (P), Survival +6 (P)
- Weapons:
- Ironwood Anchor Staff: +2 hit, 1d6-1 Bludgeoning (Versatile). Topple (DC 10 — 8 + prof 3 + STR −1).
- Sickle: +2 hit, 1d4-1 Slashing (Light, Nick).
- Primal Savagery: +6 hit, 2d10 Acid (Self).
- Starry Wisp: +6 hit, 2d8 Radiant (60 ft.).
- Produce Flame: +6 hit, 2d8 Fire (60 ft., Bonus Action via Primal Order).
- Spells & Magic:
- Slots: 4x Level 1, 3x Level 2, 3x Level 3 (Long Rest)
- Cantrips (7, At Will): Guidance, Light (MI-Cleric), Mending, Primal Savagery, Produce Flame (Primal Order, 1BA), Resistance (MI-Cleric), Starry Wisp.
- 1st Level Prepared:
- Absorb Elements (Reaction, S) — 1d6 elemental return
- Command (MI-Cleric) — WIS 14, 1/LR free (used)
- Cure Wounds — 2d8+3 healing (Touch)
- Faerie Fire — DEX 14, Invisible (Concentration)
- Find Familiar (Wild Companion) — Summon fey familiar
- Fog Cloud — Control, 20 ft. sphere (Concentration)
- Healing Word — 1BA, 2d4+3 healing (60 ft.)
- Speak with Animals (Druidic, Always Prepared)
- 2nd Level Prepared:
- Barkskin — 1BA, Buff (Touch, 1h)
- Moonbeam — CON 14, 2d10 (Concentration, 5 ft. cylinder)
- Pass without Trace — Buff, 30 ft. emanation (Concentration, 1h)
- Spike Growth — Damage, 20 ft. sphere (Concentration, 10m)
- 3rd Level Prepared:
- Conjure Animals — DEX 14, 3d10 (Concentration, 10m)
- Revivify — Raise ally to 1 HP (Touch, V/S/M)
- Water Walk — Movement, 30 ft. target (1h, Ritual)
- Circle of the Moon (Always Prepared): Cure Wounds (L1), Moonbeam (L2), Conjure Animals (L3), Aura of Vitality (L3).
Equipment & Inventory
- Coinage: 14 GP, 18 EP (Electrum)
- Weight Carried: 80 lb. (Unencumbered)
- Attunement (2 of 3 used):
- Ironwood Anchor Staff (Attuned & Equipped):
- Quarterstaff, 4 lb. Overcomes resistance/immunity to nonmagical damage.
- Water Diviner: Advantage on Survival checks to find fresh water.
- Salt Sponge: Absorbs ambient Salt Rot / necrotic corruption from surroundings.
- Weapon Mastery: Topple (DC 10 = 8 + proficiency +3 + STR −1).
- Twilight Ray Cloak (Attuned & Equipped):
- Advantage on Stealth checks in dim light or underwater.
- Glide: Reaction to take no falling damage (min 10 ft. fall).
- Ironwood Anchor Staff (Attuned & Equipped):
- Other Equipped / Carried:
- Leather Armor (AC 11) + Shield (+2 AC) = AC 14
- Sickle (Light, Nick)
- Herbalism Kit
- Backpack (55 lb.):
- Bedroll (1), 2 Oil Flasks, 10 Rations, 50 ft. Rope (1), Tinderbox (1), 10 Torches, Waterskin (1).
- Custom Satchel: Retrieved by Scupper (ship rat) from the Nebuchadnezzar.
- Smooth green river stone: Treasured possession from her home forest.
- Dampening Satchel: Stitched with dark iron scraps to shield the Clarion Shard and Siphon Core.
- Feats & Features:
- War Caster: Adv. on CON saves for concentration. Can cast spells as Opportunity Attacks. Somatic components with full hands.
- Primal Order (Magician): One extra cantrip from Druid list, +3 bonus to Arcana/Nature checks.
- Improved Circle Forms (Circle of the Moon, Lvl 6): In Wild Shape:
- Max CR 2.
- AC floor of 16 if higher than Beast’s AC.
- Gain 18 Temporary HP on transformation.
- Each attack can deal its normal damage or Radiant damage (choose per hit).
- Add WIS modifier (+3) to CON saving throws while Wild Shaped.
- Wild Shape: 3 uses / Long Rest. Regain 1 use after Short Rest. 3-hour duration.
- Wild Resurgence: If no Wild Shape uses remain, expend a spell slot to regain 1 (no action). Or expend 1 Wild Shape to regain a Level 1 spell slot (1/Long Rest).
- Magic Initiate (Cleric): Light, Resistance, Cure Wounds.
Description
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Appearance: Has a scar on the left side of her face, received from her older brother during a dark ritual.
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Personality Traits: Generally a quiet observer, having grown up in the shadow of her gregarious and drunken father and her arrogant and attention seeking brother. Briony doesn’t usually smile unless she’s a little drunk. Then you might even hear her laugh.
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Ideals: Briony is motivated by the ideal of her mother (Alona, an elf and acolyte sorceress) who died when she was 2 years old. She is also motivated by avoiding ending up being like her father and brother. She values being good. Because of her inconsistent and halphazard upbringing she tends to be unorthodox, eccentric, and unpredictable (chaotic). Right now she is fighting for a sense of her own identity and has some strong judgments of people who are evil.
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Bonds: Briony cares most about her dead mother’s memory and has a hard time forming bonds with others. She feels safer being standoffish where she can observe. Briony feels a special connection to wild places, and especially the forest outside her village where she grew up. Her most treasured possession is a smooth, green river stone she carries in her pocket.
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Flaws: Mistrust of others and reliance on herself to the detriment of bonds and relationships. People don’t like that she’s hard to get to know. Her quietness and tendency to stare make people uncomfortable. The thing she most dislikes about herself is when she develops feelings and attachments toward other people.
Background
Briony grew up in Carpe Diem, on Conch Cay, a large and bustling fishing village on the coast of one of the islands. Her mother was an elf named Alona. Alona died when Briony was 2 years old. Briony’s father, Rual, is a human and failed Druid. Rual is a heavy drinker. He is gregarious and an excellent storyteller. He spends most of his free time at the Tavern. Though he begins his drinking session jovially, he ends them in anger and self-hatred, usually taking his anger and self-loathing out on his two children before he passes out in his clothes on the bed.
Briony’s older brother, Craul, has his father’s charisma and self-loathing. Craul compensates for his self-loathing with arrogance and perfectionism. Craul and Briony both idolize their mother. She was beautiful and had been an acolyte sorceress before having children halted her progress. Craul sees himself as the heir to her undeveloped but powerful magic. After failing to develop his own inner source of magic, he made a pact with a Fiend, following the path of the Warlock. Briony discovered him during the pact ritual and was struck across the face by her brother’s new Warlock magic. The strike left a scar. Her brother, rooted in arrogance and with his newfound power, became a bully and a brute. Briony watched her father’s reputation diminish and his druidic skills flag and fail. She watched her brother follow the path of evil. In that forest outside her village, the trees, stones, and river taught her magic. There is a place there with a cliff high above the sea. That is where she often went to escape her chaotic home life.
Wild Shape Forms (Max CR 2)
[!NOTE] Circle Forms at Level 6: Max CR 2, AC floor 16, 18 THP on transform, attacks can deal Radiant, add WIS (+3) to CON saves while shaped.
- Brown Bear (CR 1): High HP, Multiattack (Bite/Claws).
- Tiger (CR 1): Pounce, 40ft speed, Stealth +6.
- Dire Wolf (CR 1): Pack Tactics, Knock Prone on hit.
- Giant Spider (CR 1): Web (Restrain), Wall Climb, Poison.
- Polar Bear (CR 2): (New — CR 2 unlocked at Lvl 6) High HP, Multiattack, strong grapple option.
- Giant Octopus (CR 1): Swim speed, Ink Cloud, Tentacles (Grapple). (Established form.)
- Giant Rat (CR 1/8): Pack Tactics, Keen Smell. (Stealth/scouting.)